Thursday, April 3, 2014

Class 10 Roll Call





Class 9, Exploring Second Life

Explorations


The beach of which I wandered



Running underneath the waterfalls



Talking gibberish to the patrons


Colliseum



Chat world


Sunset


Planetary Chat Worlds



Hello!



Evolution


Woops



Club Worlds


Adult Content


Great work on the forest



Lets dive!



Nevermind





Final #2 : ((Six Monocular Depth Cues))

Atmospheric Perspective


This example of the atmospheric perspective cue shows the different details of the flag at various distances.  As humans gaze through air, layers of atmosphere make distant objects blurry.  These creators built a realistic virtual world by using this 'Monocular depth cue'.



Light & Shadow


A beautiful choice for light and shadow effects.  The circus map had wonderfully used light projection with proportionate shadow projections.  The outcome is fantastically convincing.  You can even notice the different shades of the two shadows and the detail between them.


Occlusion


The perspective cue of occlusion places objects in front of others to create depth.  In this photo my avatar is in front of the sand & railing and the railing is in front of the house.  Occlusion is a standard function of three dimensions.  I think it's impossible not to include, but without the other monocular cues it won't create 3D perspective.


Linear Perspective 


The best example of linear perspective may be the cubes.  I couldn't find an exact horizon line, but you can see the way the closer they are to the screen, the larger they are.  This perspective cue is integral to any three dimensional art, and truly accounts for sizing through distance.  I enjoy working with perspectives.  Take a look at Salvador Dali's work for Surrealist linear perspective.



Size Differences


The closer tree is large.  The farther we look the trees get smaller.  This must be a function of linear perspective.  If you can imagine a horizon line and other lines coming off of it, you can notice the difference.  I just don't know how the graphic engine runs through the map and changes the size of the objects.



Texture Density


The way the boards are put together using texture density give us an idea of how tightly compacted the boards look at a distance.  The texture of the wood becomes blurrier and the lines fade into infinity.  I'd like to know how the program turns one object of the same dimensions and creates these perspective effects.  


Class 8 : Using Powerbullet and Flash Animation

#1




#2


#4



I had completed the assignment using Powerbullet, it was a great learning experience!
The program had some virus attached to it, but I learned how to make flash animations!

Somehow my export for 2-4 was not .swf files, but I spoke with Professor Walsh and all is well.


#1 is uploaded to myfiles @ BC, however I don't know how to link it.

Class 9: Customizing my Avatar in Meshmoon

There's not much costumization that can be done in Meshmoon.  However, there are preset avatars that you can choose between and alter costumes.







Friday, March 28, 2014

CLASS 8 FINAL PREPARATION, Learning the Basics of JavaScript

My JavaScript training with KhanAcademy - Great Reference !












I Made Sausage & Egg !


Thursday, March 20, 2014

Class 7, FINAL PREPARATION : Choosing a JavaScript Programming Track

All three websites are amazing resources to learning how to write Code.

The first was my favorite, because it involved creating pictures and animations.

The second had an interested walk-through tutorial and provided great information.

The third also had a great walk-through and did the best job explaining the purpose of everything

I felt by the end of this I was beginning to see how they could write the code for 2D Nintendo Games and applications..

Khan Academy
















Learn Street





Code Academy